Telltale Games’ portfolio may be deep these days, but it’s the company’s exemplary contributions to The Walking Dead universe that will forever earn top billing. Alongside millions of others, we love the crushingly hard choices and branching character development that’s unfolded over two seasons thus far. That said, we were excited to observe if there would be any changes to the developer’s established game design formula in the debut of The Walking Dead: Michonne miniseries, Episode 1: In Too Deep. Unfortunately, we can’t say that much has been tweaked, but what’s here still delivers what you’ve come to expect from the studio.

Check out the full review on Push Square by clicking here.