…However, it’s important to remember that games with uncommonly strong, masterful design in some areas can overshadow significant flaws, and that’s okay. Metal Gear Solid V: The Phantom Pain is an exceptional example. It’s a game riddled with terrible pacing, a disappointing story, lacking bosses, and rehashed content in the latter half of its campaign, but the core stealth mechanics and gameplay are a peak for the series. As a result, it’s far better than it has any right to be. I’d describe Breath of the Wild in the same exact way. While it paves the way for phenomenal open world design, I’d like to go over five general flaws—major and minor alike—I found in an otherwise exceptional experience, hoping that Nintendo will address them in Link’s next adventure.