Death Stranding and the Divine Ritual of Rest (LTN)
Hideo Kojima’s Death Stranding is a clarion call for the need of making self-care an intentional practice in a world of ever-increasing workaholism.
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Hideo Kojima’s Death Stranding is a clarion call for the need of making self-care an intentional practice in a world of ever-increasing workaholism.
Continue readingWe exhibit glee at the silly mistakes and misfortune of others, but how much is too much? Untitled Goose Game prompts reflection upon our love of mischief.
Continue readingRemedy’s newest game, Control, masterfully celebrates both playing video games and those who play them.
Continue readingThe How to Train Your Dragon reminds me of my grandfather and the legacy he left behind with a theme of life: With love comes sacrifice.
Continue readingNostalgia can add to our lives and benefit the films, games, and shows we love—and how it can likewise be a hindrance.
Continue readingThe inconsistent world of Resident Evil 2 reminds us that hopeful improvisation is needed in a reality clashing with our idyllic lives and goals.
Continue readingThe original Spyro trilogy doesn’t hold up as well in comparison to other 3D platformers of its time. Super Mario 64 has more compelling platforming and secrets. The same is true for Banjo-Kazooie, boasting more amusing, clever writing as well. Ocarina of Time and Majora’s Mask are in classes of…
Continue readingI spent a couple hours exploring The Painted World of Ariamis to see what enemies and secrets laid about. Once I got my fill of the place’s snowy castle grounds, I gathered my focus to face Priscilla. I waited for the boss to pounce, but the strange, dragon-like woman remained still. I…
Continue readingVideo games are only getting bigger and deeper. Complex, branching narratives, layered systems and mechanics, sprawling, detailed worlds begging to be explored—these are becoming the rule rather than the exception to meet consumers’ ever-increasing standards. Even still, I’ve begun longing for simpler, more relaxing experiences as time goes by. Escapism…
Continue readingI still laugh watching Adam Montoya’s (Seananners) videos where he goofed around with friends in multiplayer mods of Half-Life 2 and user-created modes for Garry’s Mod, such as Prop Hunt and Trouble in Terrorist Town. However, I’ve fallen off of the Let’s Play bandwagon for some time. I have little time to play videogames as…
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