Dark Souls II: Scholar Of The First Sin – Review
The game is like a middle child that sticks out with mixed results. It’s a black sheep, but has qualities worthy of being shepherded into your attention.
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The game is like a middle child that sticks out with mixed results. It’s a black sheep, but has qualities worthy of being shepherded into your attention.
Continue readingThe quiet yet heavy intention behind every element of Dark Souls will command—and eventually earn—your respect.
Continue readingI spent a couple hours exploring The Painted World of Ariamis to see what enemies and secrets laid about. Once I got my fill of the place’s snowy castle grounds, I gathered my focus to face Priscilla. I waited for the boss to pounce, but the strange, dragon-like woman remained still. I…
Continue readingWhen it comes to the deluge of indie titles that Sony promotes, it gets hard to keep track of what’s going on with this side of video game releases. However, sometimes there are particular projects that simply catch our eye more than others, such as Rime or Yooka-Laylee. Death’s…
Continue readingWho would have guessed that FromSoftware would go on to make a dent on the global game development scene when it dropped Demon’s Souls? A seemingly inconspicuous title upon release, it spawned a game formula that has evolved and enthralled more and more with its sophisticated sequels. The games test…
Continue readingThis is a portion of journal entries I wrote throughout my Theory & Design of Games class at HPU while I was designing a board game and reading “The Game Design Workshop.” Entering The Game Design Workshop: Chapter 4 This is a relevant chapter to me right now, and the…
Continue readingThis is a portion of journal entries I wrote throughout my Theory & Design of Games class at HPU while I was designing a board game and reading “The Game Design Workshop.” Entering The Game Design Workshop: Chapter 1 Who can say how many video games there are that should…
Continue readingFrom all of the horror stories I’ve heard and read that involve Dark Souls, I wouldn’t have touched it with a 10-foot pole as early as a year ago. Why? I tend to stray from games that are unnecessarily difficult time consumers, as I don’t have the time or interest…
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