Yorda infuriated me when I played Ico several years ago. The character’s slow movement and sheer helplessness made me roll my eyes, whether I was guiding her across a sprawling area to solve a puzzle or guarding her as I fended off enemies. I wasn’t in the right frame of mind while playing the game. What I saw as nuisances at the time were intentional inconveniences on the creators’ part that help players develop an emotional, protective relationship with Yorda. Sitting with her at the game’s save points, going through long, quiet stretches of platforming – these moments failed to resonate with me then, but upon reflection, replaying Ico now would help me better understand its standout qualities . . .

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