Death Stranding and the Divine Ritual of Rest (LTN)
Hideo Kojima’s Death Stranding is a clarion call for the need of making self-care an intentional practice in a world of ever-increasing workaholism.
Continue readingTag
Hideo Kojima’s Death Stranding is a clarion call for the need of making self-care an intentional practice in a world of ever-increasing workaholism.
Continue readingWe exhibit glee at the silly mistakes and misfortune of others, but how much is too much? Untitled Goose Game prompts reflection upon our love of mischief.
Continue readingRemedy’s newest game, Control, masterfully celebrates both playing video games and those who play them.
Continue readingThe inconsistent world of Resident Evil 2 reminds us that hopeful improvisation is needed in a reality clashing with our idyllic lives and goals.
Continue readingThe original Spyro trilogy doesn’t hold up as well in comparison to other 3D platformers of its time. Super Mario 64 has more compelling platforming and secrets. The same is true for Banjo-Kazooie, boasting more amusing, clever writing as well. Ocarina of Time and Majora’s Mask are in classes of…
Continue readingI spent a couple hours exploring The Painted World of Ariamis to see what enemies and secrets laid about. Once I got my fill of the place’s snowy castle grounds, I gathered my focus to face Priscilla. I waited for the boss to pounce, but the strange, dragon-like woman remained still. I…
Continue readingThere’s a crucial difference between the Crash Bandicoot and Spyro the Dragon trilogies: their hub worlds. The former has a world map in the first game akin to Super Mario World where you move your character along linear paths with stopping points signifying levels. The other games opt for one area divided into five sections that…
Continue readingVideo games and movies used to go together like peas in a pod. Less than a decade ago, it was rare to see a big blockbuster hit go without an interactive tie-in, but the trend has slowly disappeared due to the increasing costs of game development and higher standards. However, with recent…
Continue readingYorda infuriated me when I played Ico several years ago. The character’s slow movement and sheer helplessness made me roll my eyes, whether I was guiding her across a sprawling area to solve a puzzle or guarding her as I fended off enemies. I wasn’t in the right frame of…
Continue readingWith dozens of projects behind his name, Jason Graves is a composer of many talents. He won two BAFTA awards for his work on Dead Space and a BAFTA nomination for Tomb Raider, composed the highly unconventional score for Far Cry Primal, and recorded The Order: 1886’s majestic music at…
Continue reading