all the work I’ve created for other outlets about videogames.

freelance, interviews

Ian Flynn – Interview (Game Informer)

Sonic The Hedgehog ran with Archie Comics for nearly 25 years until Sega partnered with IDW last year. With unfinished storylines and an unclear direction, the most notable constant is writer Ian Flynn: a Sonicseries regular who has also worked on Mega Man, Teenage Mutant Ninja Turtles, and an upcoming Arms storyline….

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features, freelance

Eight Modes I Want To See In Overwatch (Game Informer)

Overwatch is at the height of its popularity, becoming Blizzard’s fastest-growing franchise ever with more than 35 million players. The developer has also led the charge in promoting the game’s burgeoning eSports scene with the Overwatch League, which boasted 10 million viewers during its first week of matches. It’s incredible to think how a…

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freelance, think pieces

Refunct Wants To Be Your Friend (Gamechurch)

Video games are only getting bigger and deeper. Complex, branching narratives, layered systems and mechanics, sprawling, detailed worlds begging to be explored—these are becoming the rule rather than the exception to meet consumers’ ever-increasing standards. Even still, I’ve begun longing for simpler, more relaxing experiences as time goes by. Escapism…

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freelance, reviews

Call of Duty: WWII – Review (Push Square)

Each Call of Duty since Modern Warfare 2 has put the player in higher positions of power. Whether you’re the unspoken, do-it-all heroes of Modern Warfare 2 or the literal commander participating in all of Infinite Warfare’s combat, feelings of helplessness and limitations have been de-emphasized. This also extends to the series’ adoption of wall-running, boosting,…

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