It wasn’t until Wolfenstein: The New Order that we noticed how homogeneous first-person shooters have become over the past decade. The genre’s certainly made strides forward, but from a big picture perspective, we’ve spent the past decade or so taking cover and performing pot-shots to reach our objectives. However, MachineGames’ reboot plotted a partial return to the speedy, run-‘n’-gun gameplay of the 90s.
On the other hand, DOOM fully embraces its old-school roots by shifting all emphasis toward perpetual movement guided by a hastily offensive mindset, not concerning you with caution in the slightest. It forces you to unlearn what you’ve learned about first-person shooters, and while that may be jarring for some, it’s a welcome jolt the genre needs to break out of its stubborn complacency.