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puzzle

freelance, reviews

RiME – Review (Tech Raptor)

There is nothing new under the sun, and video games are no exception to this proverbial truth. Titles boldly pioneer new mechanics or ideas yearly, but everyone is inspired in some fashion by video games and other media that have come beforehand. While most attempt to quietly imbue borrowed concepts,…

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freelance, reviews

Snake Pass – Review (Tech Raptor)

3D platformers are hard to come by these days. I’m not talking about your typical action-adventure titles with light platforming and collectables as ancillaries, but games that stand on these as foundations: collect-a-thon 3D platformers. While Nintendo keeps the genre beating faintly with the likes of Super Mario 3D World…

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freelance, reviews

Typoman: Revised – Review (Push Square)

Writing is rewarding in its inconsistency. Half of the time, your fingers can fly across the keyboard where your stream of consciousness flows like a river. Nothing can stop you as you ride these waters of inspiration – but there are plenty of moments where you’ll get caught on something….

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freelance, reviews

Metrico+ – Review (Push Square)

While Sony may not give the PlayStation Vita much love these days, others have set out to do so over the years to prove the handheld’s worth. Digital Dreams was one such developer who exclusively released its debut title Metrico on the neglected platform in 2014. It received both glowing…

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freelance, reviews

Back To Bed – Review (Push Square)

Back to Bed has a development story behind it that you can’t help but admire. Like Octodad: Dadliest Catch, it was conceived as a student project that went from garnering accolades from a university to winning indie game competitions and finding its home on the PlayStation Network for the world…

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freelance, reviews

Sketchcross – Review (Push Square)

Nonograms are an eclectic sort of puzzle. Mostly being a spin on sudoku with a hint of crosswords, the objective is to essentially create pixel art of animals, people, shapes, or anything that you can think of by filling in specific squares of a grid. You accomplish this by logically…

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