Wonder Boy: The Dragon’s Trap sets a precedent for remakes. While the 1989 Sega Master system title manages to hold up itself with a semi-linear world, great enemy variety, and a neat animal-morphing mechanic that were astounding in their time, it’s the mastery in the revised art style and audio department that elevate the game to new heights. It’s a feat that developer Lizardcube is being appropriately recognized for, but how did this remake get started? What were some of the principles and directions guiding the studio? We managed to get in touch with lead programmer Omar Cornut and lead artist Ben Fiquet, asking them these questions to find out how they made Wonder Boy wondrous again.