Tag

Tech Raptor

features, freelance

God of War’s Hub World (Tech Raptor)

There’s a crucial difference between the Crash Bandicoot and Spyro the Dragon trilogies: their hub worlds. The former has a world map in the first game akin to Super Mario World where you move your character along linear paths with stopping points signifying levels. The other games opt for one area divided into five sections that…

Continue reading
freelance, reviews

Metroid: Samus Returns – Review (Tech Raptor)

Samus Aran has been in retirement. It’s not only been seven years since her last major game (the controversial Metroid: Other M) but also nearly twice as long since her own 2D platforming title. After the general disaster that surrounded Metroid Prime: Federation Force, Nintendo’s long-winded reluctance to approach the legendary franchise makes…

Continue reading
freelance, reviews

Sparc – Review (Tech Raptor)

As I figuratively stepped into the world of Sparc, I could instantly tell it would own up to its inspiration. It unabashedly apes the concept surrounding TRON‘s iconic disc battles but does so with a sense of class and faithfulness that lets you live out movie scenes in the comfort of your own…

Continue reading
freelance, reviews

Absolver – Review (Tech Raptor)

When you go into a fighting game, you expect your character to have a predefined list of moves. It’s just a matter of taking time to memorize them and making out viable combos that prove to be the main learning curves. Once you’ve generally mastered these steps, you observe which…

Continue reading
freelance, reviews

Smashbox Arena – Review (Tech Raptor)

I know what you’re thinking, so don’t deny it. It’s easy to judge Smashbox Arena right off the bat. It looks like an HD version of Roblox with an artistic direction guided by the philosophy “let’s throw everything generic at the wall and see what happens.” The visuals are a bear to get past…

Continue reading
freelance, reviews

Tacoma – Review (Tech Raptor)

There’s an age-old question that game theorists have long thought futile to answer: What is a video game? No one agrees on the exact parameters or qualifications, but it’s still an important debate that challenges our preconceived assumptions about the medium and what can be classified under it. Back in…

Continue reading
freelance, reviews

RiME – Review (Tech Raptor)

There is nothing new under the sun, and video games are no exception to this proverbial truth. Titles boldly pioneer new mechanics or ideas yearly, but everyone is inspired in some fashion by video games and other media that have come beforehand. While most attempt to quietly imbue borrowed concepts,…

Continue reading