Spyro: Year Of The Dragon (Reignited Trilogy) – Review
Year of the Dragon is a wonderful mess; a bona fide example of a developer throwing stuff at the wall, seeing what sticks, and making it work.
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Year of the Dragon is a wonderful mess; a bona fide example of a developer throwing stuff at the wall, seeing what sticks, and making it work.
Continue readingSpyro 2 is a preferred middle ground between the first and third games. It’s not too much, but not too simple. It’s just right.
Continue readingThe Spyro trilogy may have many easy, breezy levels, but there are some with clever twists and fun content that showcase the games at their best.
Continue readingSpyro the Dragon is perfectly suited for kids. That core pillar fosters its greatest strengths and weaknesses.
Continue readingForget advice on the best weapons or places to drop. Have some ideas to improve your playstyle, tactics, and teamwork in Call of Duty’s Blackout mode.
Continue readingIn the wake of Veterans Day, I’ve found myself thinking about Medal of Honor recipient Desmond Doss. Doss was an army medic in the Pacific Theatre of World War II. As a Seventh-day Adventist, he not only requested to observe the Sabbath on Saturdays, but he also refused…
Continue readingEach Call of Duty since Modern Warfare 2 has put the player in higher positions of power. Whether you’re the unspoken, do-it-all heroes of Modern Warfare 2 or the literal commander participating in all of Infinite Warfare’s combat, feelings of helplessness and limitations have been de-emphasized. This also extends to the series’ adoption of wall-running, boosting,…
Continue readingInterestingly enough, we had a lot of positive things to say about Call of Duty: Black Ops III’s multiplayer when it was going through its beta. We liked how it was a middle ground between the so-called “boots on the ground” playstyle and Advanced Warfare’s twitchy, movement-based skill. However, we came to loathe the…
Continue readingNacht der Untoten was a bonus mode tacked onto Call of Duty: World at War. It had recycled assets, no voice acting, and a simple layout because Activision didn’t fund it. Nevertheless, Treyarch implemented the small map for the fun of it, which went on to not only become the underrated…
Continue readingIt’s weird to think that since Darksiders was released in 2010, Vigil Games disbanded, THQ went bankrupt, and Nordic Games acquired the franchise. Not only that, but it has even reincorporated under the name THQ Nordic and overseen remasterings of both games. So while ex-Vigil Games employees are scattered around the place…
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